Trained as an animator. Now work as an artist. Full time 3D generalist at Revenant.
Duties relating to 3D modelling, texturing and the creation of concept art for Animation and Visual Effects projects.
Supporting the Animation course at Duncan Of Jordanstone College of Art. Practical software and technical assistance to students relating to 3D Animation, Modeling, Rendering and Visualisation.
Since March 2015 I’ve been creating artwork for various clients including Illustrations and concept art. I’m always on the lookout for new opportunities and challenges.
Creation of assets and renders for use in marketing materials and in-house visualisation.
A short term contract to help mentor Junior artist with 2D and 3D graphics for mobile platforms.
Initially responsible for the collection, scanning and processing of 3D data relating to our Head and Neck anatomy teaching tools software, developed at DDS and launched in 2013. I also provided extensive 3D Modelling and sculpting for the Head and Neck project, as well as 3D work for numerous other Medical Visualisation projects at the studio. I also engaged in creating concept art and assets for ongoing commercial projects ranging from academic and heritage visualisation to visual effects and realtime graphics for IOS and android apps. In 2013/2014 I created artwork for the prestigious Battle of Bannockburn Centre project, which launched in March 2014, for which I provided character/environment concepts and historical illustrations.
Creation of 3D Models for use in a real-time Air Traffic control simulator.
Provided 2D/3D assets for Toca Race Driver - Create and Race and Ferrari Challenge, both for the Nintendo DS platform. Created tracks and Garage models, textures and UI work, as well as optimisation and PVS/Draw distance work.