Duncan Kay
Duncan Kay
Artist. I love monsters. No AI.
Glasgow, United Kingdom

About

Have more fun.

Skills

Concept ArtIllustration3D Modeling3D VisualizationCharacter DesignCreature Design

Software proficiency

Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush

Experience

  • Drawing, painting, making models. at Just having fun.
    April 2025 - Present

    I worked full time in the animation and graphics industries but I didn't like it. If anyone wants me to work on something, I'll have a look at it, but I mostly make stuff for fun or to sell.

  • 3D Generalist at Revenant
    Glasgow
    May 2024 - April 2025

    Duties relating to 3D modelling, texturing and the creation of concept art for Animation and Visual Effects projects.

  • School Support Specialist, 3D Animation and Visualisation at University of Dundee
    Dundee
    October 2022 - July 2024

    Supporting the Animation course at Duncan Of Jordanstone College of Art. Practical software and technical assistance to students relating to 3D Animation, Modeling, Rendering and Visualisation.

  • CGI Artist at Wholesale Domestic Bathrooms
    Glasgow, United Kingdom
    July 2021 - October 2022

    Creation of assets and renders for use in marketing materials and in-house visualisation.

  • Freelance Artist at Self Employed
    GB
    March 2015 - July 2021

    Odd bits of freelance Illustration and concept art for a handful of small clients and businesses across the years. Mainly Illustration for small horror and fantasy publishers.

  • Senior Games Artist at Tsumanga Studios Ltd
    Glasgow, United Kingdom
    November 2017 - February 2018

    A short term contract to help mentor Junior artist with 2D and 3D graphics for mobile platforms.

  • 3D Artist at The Glasgow School of Art, Digital Design Studio
    Glasgow, United Kingdom
    November 2009 - March 2015

    Initially responsible for the collection, scanning and processing of 3D data relating to our Head and Neck anatomy teaching tools software, developed at DDS and launched in 2013. I also provided extensive 3D Modelling and sculpting for the Head and Neck project, as well as 3D work for numerous other Medical Visualisation projects at the studio. I also engaged in creating concept art and assets for ongoing commercial projects ranging from academic and heritage visualisation to visual effects and realtime graphics for IOS and android apps. In 2013/2014 I created artwork for the prestigious Battle of Bannockburn Centre project, which launched in March 2014, for which I provided character/environment concepts and historical illustrations.

  • Freelance 3D Artist at The Glasgow School of Art, Digital Design Studio
    Glasgow, United Kingdom
    February 2009 - May 2009

    Creation of 3D Models for use in a real-time Air Traffic control simulator.

  • Junior Artist at Firebrand Games
    Glasgow, United Kingdom
    February 2007 - June 2007

    Provided 2D/3D assets for Toca Race Driver - Create and Race and Ferrari Challenge, both for the Nintendo DS platform. Created tracks and Garage models, textures and UI work, as well as optimisation and PVS/Draw distance work.

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